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Re: GESPOT! 1 Month, 1 Week ago
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Karma: 3
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SCEE has confirmed that it’s holding its gamescom press conference on Tuesday August 17th at 5pm UK time, after EA’s conference which is on the same day. Sony have also listed the first batch of games that will be there;
Killzone 3
Gran Turismo 5
inFamous 2
LittleBigPlanet 2
DC Universe Online
Journey
Motorstorm: Apocalypse
Sorcery
Bron
Gevonden via GTPlanet
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Re: GESPOT! 1 Month, 1 Week ago
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Karma: 5
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Whaa vet... beetje jammer dat het de dag voor dat wij gaan is  Naja mss kunnen we nog wat regelen 
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Re: GESPOT! 1 Month, 1 Week ago
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Karma: 3
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Djie schrijft:
Whaa vet... beetje jammer dat het de dag voor dat wij gaan is Naja mss kunnen we nog wat regelen  Die PC is pas aan het begin van de dinsdag avond. Kwestie van een hotel booken. Als je sponsering nodig hebt, geef maar een gil.
Verschillende OPMs komen met een GT5 special komende maand, waaronder de franse met maar liefs 10 pagina's. Waarschijnlijk weer een recap van de E3, al zegt de australische variant dat ze een exclusief interview met KY hadden.
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EDIT> Nog wat leesvoer voor de vroege ochtend op GamesRadar.
Hij heeft een demo gespeeld met 3D, head tracking en flip-over. Het hele verhaal komt nogal negatief over, al is hij over sommige aspecten weer erg positief. :huh:
Wat hij zei over headtracking, vind ik erg interessant:
Very cool. To be honest, you don’t notice it at high speed, but at low speed or stationary, the effect is very pronounced and works a treat. Of course, the new in-car view is the best place to see this
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Last Edit: 2010/07/30 04:43 By Denur.
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Re: GESPOT! 1 Month, 1 Week ago
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Karma: 3
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Hier dan de scans van de franse OPM. Er zal wel snel een transscriptie in het engels verschijnen.
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Re: GESPOT! 1 Month, 1 Week ago
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Karma: 5
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Wauw tof artikel! Lijkt op eerste gezicht inderdaad op een verzameling info van de E3. Ben benieuwd naar vertalingen!
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Re: GESPOT! 1 Month, 1 Week ago
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Zie ik daaaaaar die nieuwe "Eco" Porsche die in productie gaat??!! (op de een na laatste "pagina" )
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Re: GESPOT! 1 Month, 1 Week ago
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..oh laat maar..."un absent de marque" staat er.. 
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Re: GESPOT! 1 Month, 1 Week ago
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M'n frans is behoorlijk goed en mijn indruk is dat ze heel goed alles op het internet gelezen hebben. Van karting tot aan track editor (laatste pagine, in de rode circel), alles hebben we al ergens gelezen en niets is officieel bevestigd. Ze durven zelfs een telling t.a.v. de tracks aan te gaan. Op een track of zes na, kennen we (volgens hun) alle tracks die in GT5 zullen zitten. Tuurlijk! 
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Re: GESPOT! 1 Month ago
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Op deze pagina (verspreid over meedere posts) op het GTPlanet forum zijn de vertalingen uit de franse OPM te vinden. Al met al toch een behoorlijk compleet overzicht.
De vertalingen zijn gemaakt door Syagre en CTznOfTime
First paragraph
[…] (Basically, your typical intro that states the GT is the works for people, and more particularly Kaz, who have a real passion for cars)
Second paragraph
A breathtaking production.
It is always difficult to comment on the production of Gran Turismo without stating platitudes: incredible car modeling, amazing graphics, magnificent tracks… Even if they’re justified, how many times have you heard those comments?
Unsurprisingly, GT5 follows its predecessors in their footsteps. The care for each detail from the game developers is striking. The cars have benefited from a very thorough work on their exterior and interior designs, so that they’re 100 times more detailed than in GT4. We’re not short on examples. You can see the hands moving to the gear depending on whether the car has manual or automatic shifts. Other detail: the lights. Depending on how old the car is, during night racing, you’ll have classic lights or xenon lights. The drivers who are keen on playing with a Driving Force GT steering wheel will be able to… ?? (text becomes unreadable).
(…text becomes readable again)
One aspect that leaves us dubious, though, is about damage. People have been asking for it since GT3. It is featured in this version at last, but it fails to be convincing. Let’s be honest, it is far from the level shown by Need for Speed Shift or Race Driver Grid. However, Sony has pointed out that this aspect of the game is yet far from being finalized. Let’s hope that this feature will be as well developed as the other parts of the game, on the release date.
Third paragraph
More accurate driving.
In his previous conventions, Kaz has repeated that driving in GT5 will be different from GT5P. After several hours of driving with a steering wheel, the differences are not that obvious, though one has to admit that some cars have their own temper. The Lamborghini Gallardo LP560 is very difficult to control while breaking. You have to hold on a perfect racing line, or else you lose the back of the car. The NASCAR “monsters” are very particular: they’re very easy to drive on their favorite ground, the ovals. However, on a sinuous track, you’ll have to be careful with the gas pedal. In a fast curve, such as the one from the urban track of Tokyo, at 160 kph, even if you feel like you have maximum stability, you can lose the car at any moment if you go flat out. Concentration is the key, even more so with rally cars. It’s hard as hell! WRC cars are the most difficult to handle. Driving Sebastien Loeb’s C4, you constantly feel like you’re walking on eggshells. Steering out-and-in to get the car into hairpin curves requires a lot of skills. Contrarily to asphalt racing, it is very difficult to gauge the level of grip. On the opposite side, driving the Nissan Xanavi Nismo GT-R is bliss! This car, from Japanese Super GT championship, gives a driving experience that shows the true potential of GT5, being technical and precise. On the Nurburgring, only a few corners are enough to convince you that the new addition to the GT series takes driving to a higher level. You pass one corner after another flat-out, and on the end of the straight, you jump on the brakes, shift down, the front-end remains stable, and the cars gets into the curve with an amazing accuracy. Exiting the curve, you carefully push the throttle, before going flat-out in the following straight. And here we go again! The engine revs up quickly, shifting up, and you’re already at 220 kph. That’s how you get immersed into racing in the matter of minutes. Everything flows so quickly, your movements become automatic; you become one with the car. Very few games can make you feel such feelings, and GT5 delivers.
Being French, here are the translations for the pages on "Tracks":
img820.imageshack.us/img820/2572/traces.png
Here are the translations:
A) PD being so mysterious about the 20 locations / 70 tracks, the magazine editors have tried to reconstruct the puzzle, based on what we already know from both GT4 and GT-PSP.
Their calculations have led them to a number less than the "announced" 70, therefore, their guess is that new tracks will be revealed as we approach the release date.
This is their speculations: maybe a few more NEW rally courses/tracks will make their appearance, OR it could also be a new city track, refering to Germany being the only europeen country left missing a urban/city track... so maybe?
Track editor...:
"Tired/bored of racing the tracks in GT5? No problems, PD has thought about you by integrating a track editor.
This option revolutionize the (GT) series on a few levels, none too happy about creating the tracks of your dream, you can also share them online."
C) list of 64 identified tracks (race, city, rally), including the new ones from number 53 to 64.
USA:
2 (or 7) race tracks (this ligne if word is too blurry for me to see it clearly)
2 city tracks
1 rally track (Grand Canyon)
England:
1 race track
1 city track
Spain:
1 race track
1 city track
Germany:
3 race tracks
Italie: (two new choices: toscana, and rome, which is one of the fastest city tracks in GT)
3 city tracks
1 rally track
France:
2 race tracks
1 city track
1 rally track
Hong Kong:
1 city track
Japan:
12 race tracks
1 city track
SWitzerland: (funny to see tracks located in Switzerland, when we know in real life that this country forbid any sort of auto car racing in its territory.)
1 city track
1 rally track
Monaco:
1 ctiy track
South Korea:
1 city track (in Seoul)
Fourth paragraph
Where are the opponents?
On console, GT has always been the reference in terms of driving simulation. However, the AI problems remain. Cars behave as if on rails, rigged to the ideal racing line, regardless of your position on the track. We’ve had some improvements in GT5P (AI racers making occasional mistakes), but nothing as promising as in Race Driver Grid. We tried to challenge the AI a little, and had mixed reactions about it. Some trends are like GT5P (one car repeats the same mistake over and over if you restart the same race), but we saw AI opponent completely missing their braking point and going straight into the ARMCO. They do not seem very aggressive, but they are very quick. They usually maintain a very high pace throughout the races. It is difficult to understand why PD has not put much emphasis on that feature. No doubt that Online racing will be a solution.
This mode should be very different from GT5P, and should make things much quicker and easier. You can create a lobby with up to 32 participants, in order to discuss the game. You can also have private rooms to meet up with friends. On the tracks, you’ll have 15 opponents. Without a doubt, Online racing will deliver the most epic races. However, we’re still clueless about the penalty system, PD has been silent about it since the release of GT5P. Let’s hope that the worst drivers will face harsher sanctions.
Fifth paragraph
A technological showcase
[…] (blah, blah… long intro about GT being a technological showcase)
It is not surprising to have GT5 being compatible with the latest technologies, such as 3D TVs. Is it a gadget or a gaming revolution? The first impressions, in cockpit view, are simply astounding. The effect of depth is striking: the elements of the dashboard, the mirrors, the interior features are really jumping right out at you. After this first impression, we decide to race. After 1 hour of racing, no headache nor any other kind of trouble. However, a couple of details are worth mentioning. First, your head has to be in line with your TV. If your head makes a 15% turn, the image loses its consistency, but it’s not much trouble if you’re really focusing on the track. Actually, we’re wondering if the 3D glasses are really useful for that game: GT requires so much concentration on the track, the cars, the racing line, the braking points, that the 3D perception becomes secondary. We think that games such as Killzone 3 or Crysis 2 will benefit more from that kind of technology.
Other new technological feature in GT5: head tracking. With the PSEye above your TV, the driver’s view changes after the movements of your head. It is very useful while overtaking. You only have to take a slight glance on your right to have the driver’s head turning in that direction. Then you can see the position of your opponent through the passenger’s window. However, we tried head-tracking in a non-finalized version, and it still needs a lot of testing and calibration before having the proper response from the eye detection.
Last paragraph: a basic concluding thing stating more or less that GT5 was worth the wait.
Last sentence of the last paragraph:
"Excellence calls for (Great) Success"!
On the next page, regarding Cars:
It briefly describes the different types/categories of cars:
1) Kart
2) K-cars (small City cars)
3) Small cars (Golf, BMW 1-series etc)
4) Sedans
5) Historical (Muscle) cars
6) Hybrid / Electric cars (Honda CR-Z, Tesla)
7) sport cars (NSX)
8) concept cars
9) GT race cars
10) Supercars (SLR)
11) Prototypes
12) Nascar
12) WRC
13) Formula 1 (without any real news, the magazine is just as clueless as we are on what will be included on this type of cars)
And of course:
NO PORSCHE!
The left portion (in red) of the page, regarding Standard / Premium car, is too blurry for me to read it.
Page about cars:
The paragraph about standard/premium cars is unreadable (!!). However, I doubt it could have given a definite answer to us.
Damage:
One of the great new features of GT5 is the inclusion of damage. In the version we tested, the damages we inflicted to the vehicles were not as spectacular as it was claimed by PD. There are only a few months left to bring in some retouches. Be aware that the body damage and the type of crash will have a different impact depending on the car you’ll be driving, whether it will be a Standard or premium car.
Scratches: a contact with the ARMCO or opponents will result in scratches. (It’s hardly readable)
Dirt: Be it premium or standard car, you’ll see the body of your car getting dirtier during the race.
Doors: even if you can’t see any damage on this Nissan, we can tell you that we managed to damage both doors of a WRC car.
Lights: it only takes someone else to brake too late for your rear lights to get wrecked.
Car categories
Kart: No, it’s not a joke, karting will appear in GT. We now dream of a career-like mode, starting from karting and climbing up to the most prestigious competition: F1!
Light-K-cars: unless you race on sinuous or slow tracks, these small cars are the less enjoyed. Unfortunately, you’ll have to prove yourself in that category before you can move on to higher-end cars.
Compact cars: the complete line-up of cars is not yet known. We just expect to find the classic cars from that category: Ford Focus RS, Renault Megane RS, Seat Leon, BMW 135, Mazda 3 MPS and some others.
Old historical cars: GT fans know that GT isn’t just a racing game, but also a car encyclopedia. It’s no surprise to see a bunch of old cars from USA, Europe and Japan.
Sedan: Sedans too can provide driving thrills. We’ll enjoy these big German and Japanese cars.
Hybrid/electric cars: Before, you were driving at a slug pace with a Prius or a Motor Triathlon. Now, you can have fun with other cars such as the CR-Z coupe (Honda’s hybrid car) or even the Tesla roadster (100% electric)
Sports car: You’ll enjoy hitting the track with these. These cars are GT’s main course.
GT: You’ll find the top of racecars from the Europeans, US and Japanese championships. That’s a selection of the best cars.
Concept car: A few years ago, Kaz made the wish that he wouldn’t have any more of these concept cars that never made it to the road. However, and quite fortunately, this category is still around, as will be the Toyota FT-86.
Supercar: Ferrari Enzo, Mercedes SLR, Bugatti Veyron, Lamborghini Murcielago, , Lexus LFA, these are the top of road cars.
Prototype: Like for GT cars, we don’t yet know the line-up of prototype cars that will take part to endurance races. We can still think that recent cars such as Peugeot 908 will be there.
NASCAR: These cars with 700+ HP are monsters. Developers had some extra care in rendering the engine sound when playing with the throttle.
WRC: WRC will allow you to race like Loeb. It’s difficult to race these 300 HP cars on dirt and gravel. We’ll find the Ford Focus, Impreza and Suzuki SX4 rally cars.
Formula 1: having F1 cars in GT is no news. It is however the first time that a top team like Ferrari is included. More interesting is the collaboration between PD and Red Bull Racing. In one trailer, we could see Sebastian Vettel but also Adrian Newey, who designed the latest Red Bull. 2 hypotheses: either the Red Bull F1 car is included in GT5, or a futuristic F-1 like car designed by Newey.
A notorious absentee: Porsche. (basically, PD has convinced many of the greatest manufacturers to be featured in GT, like Ferrari, Lamborghini, etc. but seems to have failed to convince Porsche).
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Last Edit: 2010/07/31 02:38 By Denur.
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Re: GESPOT! 1 Month ago
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Karma: 6
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@ Denur!
Tnx man, top gedaan! +1 
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Jilt
Moderator
Posts: 765
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